KidzInc wants to assist parents in the development of their children’s young minds. We know that helping your kids reach their fullest potential is vital. That’s why we continue to select toys that offer educational and developmental stimulation, which we source from all corners of the world. Our focus is to provide the best STEM (Science, Technology, Engineering, Mathematics) toys online.
Mindware-Q-Bitz Classic Visual Challenge Game
The Q-Bitz Classic is a game that:
> Cuts through boredom
> Challenges children’s minds
> Provides practice on understanding the idea of symmetry
> Develops visual dexterity
> Stimulates quick-thinking
> Offers an element of competition
> Inspires spatial reasoning skills
> Increases memory skills
In the game are 80 distinct puzzle cards used to compete with another player. The game is played by 2 to 4 players of ages 8 and up. Included with the cards are four wooden trays and four sets of 16 cubes. The idea is to manipulate the cubes in the container to recreate the patterns on the game cards. The person who garners the most cards wins. Kids will keep coming back for more games since no two games are alike.
Mindware-Q-Bitz Junior Visual Learning Game
The difference between the Junior-Q-Bitz and the Classic-Q-Bitz Games by Mindware is the inclusion of a parent guide that allows parents to support supplemental learning and visual dexterity practices. The Junior game adds fun and excitement that will bring your child back to play, time after time.
The Junior version includes a set of four cubes, all in the same colour. There is also a sturdy wooden tray. When a pattern card is turned over, players attempt to match the pattern with their set of cubes, all at the same time. The player who finishes the design accurately and fastest shouts, “Q-Bitz” and is the winner of the card. Another take on the game can occur if the players roll the cubes like dice.
Designed to be played by young ones of the ages of 3 to 8, Junior Q-Bitz:
> Encourages pattern matching
> Increases spatial reasoning
> Builds problem-solving skills
> Develops visualization, and more
Mindware-Q-Bitz Extreme Visual Learning Game
Mindware’s Extreme version of Q-Bitz includes several types of visual challenges played in different ways. Everyone will want to try out their skills. Each player gets his or her individual Q-Bitz Extreme-board and 16 cubes. The first person to replicate the curved pattern wins the card. The player who wins the most cards at the end of the game wins.
> The patterns are more difficult
> Rolling of the cubes is allowed
> Players get 10 seconds to study the cards
> A second-round can take place to create the designs in reverse
> The game is suitable for anyone 8 and up
This Mindware game won both the Major Fun Award and the Teachers’ Choice Award.
Mindware-Q-Bitz Solo Visual Challenge Game
The Solo Visual Challenge Game is played individually against the time clock. The player must recreate the shape displayed on one of the 20 new pattern cards. There are 16 challenge cubes, and the entire game fits nicely into the added travel-friendly box. The game may also take place in groups with each member attempting to beat the time of the fastest player. This game teaches, as well as hones competition strengths at the same time. For this game, players will need:
> Quick processing skills
> A sharp memory
> A little luck
> Spatial recognition improvement
> Organizational skills
Solo Visual Challenge is an 8-years and older set.
More from Mindware
More new Games by Mindware are available, such as:
Mindware-Marble Circuit Game
Mindware’s single-player, multi-directional marble maze changes into 64 different puzzling challenges. Young people will improve their logical thinking skills, strategizing, and increase brain cells when playing the Marble Circuit Game. Designed for players eight years and older, the game also builds:
> Problem-solving tactics
> Cognitive skills
> Spatial recognition
> The understanding of cause and effect
The player chooses a card and places the multi-directional tiles on the board that comes with the set. A marble is released, and the player observes the marble’s run to see if it lands on the targets he or she has set up. If the balls do not hit the intended targets, the player moves the tiles until the circuits allow an on-target landing.
Mindware-Qwirkle Rummy Card Game
Players use the cards in the Qwirkle Rummy Card Game to match shapes and colors on the playing cards. Players can add to anyone’s set or even switch cards in them. Once all the shapes and colors (6 in all) are completed, a player earns a Qwirkle. The person with the most Qwirkles wins. The card game:
> Builds strategy skills
> Increases attentiveness
> Improves focus
> Allows for friendly competition
Have fun as a family and support your children’s STEM skills with a little help from Mindware and Kidzinc.
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